This means you can use the “Kerrigan Combo” to keep enemies within the area of Maelstrom.
This amount is doubled when damaging enemy heroes. (Trait) Assimilation: Kerrigan gains 15 percent of the damage she deals via auto-attacks or abilities back as shields. Primal Grasp is a displacement effect, meaning it can be used to interrupt channeled abilities or objectives.This should help with waveclear and getting some extra damage in team fights. The rework added the psionic area of effect (AoE) damage to this ability.Stasis effects such as Ice Block, Time Out, or Molten Block can be used to dodge Kerrigan’s CC.You can run sideways to avoid the cone-like area of Primal Grasp so you don’t get pulled into Impaling Blades.Cleanse and Unstoppable effects from heroes like Brightwing, Uther, Rehagr, Whitemane, Garrosh, Malthael, and a few others.However, there are many methods of counter play including the following: This combo is incredibly deadly as it can pull and stun multiple enemy heroes at once. The “Kerrigan Combo” involves casting Primal Grasp to pull enemies into the delayed stun of Impaling Blades.Kerrigan emits a pulse of psionic damage in an area around her 2.5 seconds after casting. (E) Primal Grasp: Kerrigan pulls enemies within a cone-shaped area in front of her towards her. The stun on Impaling Blades can be used to interrupt channeled or wound-up abilities such as ETC’s Mosh Pit or Blaze’s Jet Propulsion.The main use of this ability is in conjunction with the next ability, Primal Grasp.(W) Impaling Blades: After 1.25 seconds, Kerrigan stuns and damages enemies in a circular area for 1 second. This strategy also gets a decent amount of value on the Infernal Shrines map, though not as much as it once did. Just auto-attacking minions down to low health and then using Ravage over and over on them can really get rid of a wave quickly. The resets built into Ravage allow you to clear minion waves quite effectively.Use this as an engage tool, as a way to reposition in fights, or even as a way of escape if you can jump to a minion or mercenary that is out of harm’s way. This is Kerrigan’s main form of mobility.If the enemy she jumped to dies within 1.5 seconds of being hit by Ravage, a charge and 20 mana are refunded. (Q) Ravage: Kerrigan leaps to an enemy, dealing a decent amount of damage.
PUBLIC TEST REALM HEROES OF THE STORM UPDATE
There have also been some changes to ranked play on the PTR: "This update brings much requested features such as Ranked Points being directly mapped to a player’s Storm League MMR, a reduction in the number of Placement Matches, and a new Ranked Seasonal Questline.With Kerrigan’s long-awaited rework coming to the Heroes of the Storm live servers next week, here’s a breakdown of her updated abilities along with a build seen on the Public Testing Realm (PTR). You can find out more about Qhira here on Blizzard's site (opens in new tab). This damage is increased by 25% to any enemy below 50% Health.
75 seconds.Īfter 1 second, strike your sword in a line to deal 432 damage to all enemies in its path. Upon expiring, deal 86 damage to all nearby enemy Heroes and Stun them for. 5 seconds for 2.5 seconds as your sword grows outward. Can be used while Revolving Sweep is active.ĭeal 46 damage to all nearby enemies every. If an enemy Hero is hit, they take 36 damage and Qhira launches at them, dealing an additional 112 damage on impact.
Qhira fires a Grappling Hook that pulls her to any terrain it contacts. Reactivate to send you to the target’s location, knocking them back, dealing 112 damage and Stunning them for. Once attached, Qhira avoids Basic Attacks and becomes immune to all effects, rotating around the target for 2.75 seconds, and dealing 109 damage to any enemies between you and the target. Attach your sword to the first enemy Hero hit, Stunning them for.